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It was turbulent times for the company, and key Overwatch developers departed between 20, including fan-favorite game director Jeff Kaplan. Lots of other things happened to the world and Blizzard around that time, too: the pandemic brought work home in 2020, and in 2021 Activision Blizzard very publicly reckoned with its toxic work culture. All the while, Overwatch 1 received minimal attention with repeat seasonal events, an occasional deathmatch map, and zero new heroes added after 2019. Fundamental questions remained unanswered as Blizzard delayed Overwatch 2 out of 2020, and then out of 2021. "What we're hoping to do with Overwatch 2 is redefine what a sequel means," Kaplan said. Kaplan acknowledged that Overwatch 2 wouldn't be a conventional sequel, but assured fans that it would feel like a sequel-sized product.
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There would be new modes, maps, and heroes, but those would automatically carry over to Overwatch 1 players and the two games would still matchmake together…weird.
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Then former game director Jeff Kaplan took the stage and started saying things that seemingly contradicted the whole '2' part of Overwatch 2: A glimpse at talent trees in Overwatch 2's now-canceled Hero mode.
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